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Sticking together as a team means you might be able to keep enemies from claiming these few and valuable weapons that can turn the tide of a round. This is not your ordinary Battlefield map. Can you find the hardware you need to survive in Scavenger mode in this post-earthquake setting? In all other respects, Scavenger behaves like a Conquest game. That is, the two teams battle for control over a number of bases and need to bleed their opponent down to zero tickets.
The addition of the desperate weapon situation at the start of the mode is further underlined by the scarcity of ammunition — most weapons that you find in the destroyed environment have only one mag available.
In the aftermath of the earthquake, every shot counts. Apart from this new Battlefield experience, the expansion pack also supports all game modes from the base game plus the highly popular Gun Master mode originally introduced in Battlefield 3: Close Quarters. Wherever you look, there's an alternate route that demands quick tactical thinking.
Also nudging the larger end of the map scale, Azadi Palace is my pick of the pack. Set across roughly one city block, it features perilous open streets, tangles of debris and - in the middle - a collapsing two-storey palace with a long open courtyard and broad sweeping staircases. It's an absolute gem of a map and a great example of DICE's expertise in crafting thrilling environments where the moment-by-moment narratives happen organically.
Capture points are impeccably placed, each location holding a genuine tactical advantage but demanding bold strategies and no small amount of guile to approach.
Whether you're prowling the exterior or bunkered down inside, this is a map that continues to reveal fresh routes, new tactics and wonderful surprises even after 10 or more matches in a row.
These large maps are where you'll make best use of the Rhino and Barsuk, the two new vehicles added for Aftermath.
Customised civilian vans, their mangled bodywork both exposes passengers and allows them to return fire, while a roof-mounted gun provides the obligatory combat advantage. They're well suited to the Aftermath maps in terms of appearance and ability, but in a game already full of troop carriers and tanks they don't really add anything of value to the wider Battlefield 3 experience. Talah Market is the most COD-like of the selection, a smaller, more rigidly defined arena where you're never more than a short sprint away from a contested zone.
The density of the map offers lots of small ad hoc cover rather than large obvious safe spots, and it's not a location where hanging around is going to do you any favours.
Get in, get moving and don't dawdle is the mantra here. What twists the market offers come from its pleasing loop of elevated positions, as access to the rooftops leads to a second tier of action. Gangplanks and some well-timed jumps will allow cunning players to get the drop on those scurrying around below, particularly if you're packing the new crossbow weapon.
It's a fun toy, absolutely deadly in the right hands, but perhaps too much of a novelty to earn a full-time place in your loadout. Markaz Monolith is the runt of the litter. It's not a bad map, but it's the most generic. Deep fissures in the streets offer both cover and pitfalls, but navigating their awkward slopes does the game engine no favours; suddenly getting stuck on a shallow incline because the geometry of the polygons doesn't match up is a mood-breaking reminder that you're in a digital world.
The ruined multi-storey shopping mall at the heart of the map is the sole point of interest: a perilous rat run of tilting escalators and crumbling floors with an elevated pedestrian entryway providing both opportunity and threat depending on your situation. It's a serviceable enough FPS map, and would likely be a stand-out in any of the bandwagon-hopping military shooters trailing behind Battlefield and COD - but Azadi Palace takes the same basic idea and executes it with more style and scope, leaving this one a little surplus to requirements.
Aftermath definitely benefits from its cohesive nature and common theme of dust and collapse, so much so that sticking to a playlist of these maps generates a nice little meta-narrative all of its own.
There may not be a post-earthquake story forced on you, but you'll make plenty of your own as you scramble around. The theme can't help but make the maps feel samey, though. Although each map has its own flourishes, the overall flavour of Aftermath is fairly uniform. Battlefield Wiki Explore. Battlefield Battlefield V. Battlefield 4. Explore Wikis Community Central. Register Don't have an account? Battlefield 3: Aftermath. History Talk 9.
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