Gw2 when do jumping puzzles reset




















You can have them visit WvW to use the bank, trading post, merchant, etc if needed, and you can still use them for WvW or PvP, all without moving from the end of the jumping puzzle. I hadn't considered that. I just emptied the character's inventory prior to putting them in the Jumping Puzzle. It might be time to make some Blade Shard alts! Show 1 more comment. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame. I'm back now after the daily reset, but the chest is still non-lootable. Daddicus talk. Could someone please add the numbers now used in the list of achievements to the articles on each jp, so that we can work out which is which more easily?

We should add which jumping puzzles allow mounts, and which are disabled. Currently, the page as its continuing to grow is taking up more and more space and getting harder to find information. It'd take a lot less space, as new zones for living season and eventually a new expansion are added, I just think the current format needs to be condensed. Mini-dungeon about JPs: "Jumping puzzles are mini-dungeons with platforming elements, which are usually hidden and offer a Jumping Puzzle achievement at the end.

Mini-dungeons with platforming elements but no corresponding achievement are generally not referred to as jumping puzzles. Jumping puzzle 's introduction: "Jumping puzzles are open world mini-dungeons with platforming elements that require the player to find the correct route to the end of the puzzle. The reward for solving the puzzle resets daily per character and is typically a Grand Chest, Splendid Chest, or Magnificent Chest.

Completing a jumping puzzle will also reward the player with an achievement. I'd say it's clear from the current state of the list that people don't always agree on that. Sanctum of Nabkha is here, despite being called a mini-dungeon. PvP Lobby Jumping Puzzle is here, despite not even having its own page.

Noran's Safe Room is here but Melandru's Refuge is in the mini-dungeons, although I personally think they could very well be swapped. We either need to define clearer boundaries on what constitutes a jumping puzzle and what does not which is highly unlikely to happen , or we should just bite the bullet, merge both lists into Mini-dungeon and stop pretending JPs are anything special. Reset indent Well there might be a really simple way to solve all this, why don't we simply ask Stephane to get an official answer on the things that currently are unclear?

If we got that, then there'd be no reason to create a mess and mash two things that Anet already has set up as being different. And if there's anything that that say isn't either one, then we stick that on this "Environmental puzzles" and include a link to that page on the two pages. Reset indent How on earth is splitting the list of so similar gameplay elements seemingly randomly into 3 pages more user friendly that merging them into one?

If you're so keen that jumping puzzles and minidungeons are completely separate things, then I encourage you to make a definition for them, so that all things the game describes match and so that anything the game doesn't describe matches exactly one of those categories, not both, not neither, one.

Pay particular attention to Professor Portmatt's Lab no jumping involved , Rebel's Seclusion no enemies have to be killed , Griffonrook Run and Forgotten Stream chest doesn't have to be opened for completion , Sanctum of Nabkha no achievement involved and anything created since July , and especially even later on achievement category doesn't match our old criteria. After all, if we can't define it properly, why bother naming it. I'd love to have a simple definition that covers everything the game offers and keep the two pages when, as you say, the distinction between the two types is so obvious!

In my opinion, achievement categories are a terrible way to base our differentiation on. ArenaNet is awful with consistency with terms they actively use, let alone with those they don't. If I remember correctly, the term "jumping puzzle" was brought to this game by the community before there even were any achievements for them, and the term "minidungeon" was used off-handedly by a dev in a tradeshow demo presentation before appearing in the Daily achievements long after we even made the page for them and then vanishing from the game ever since.

The "minidungeons" aren't even in an achievement category named after them, when you so love those then why don't we call them "explorations" or something? Nowadays all of these types of puzzle areas are all over the place, in terms of achievements as well as gameplay, and there simply is no standard way to describe them. Arcallion Waypoint —. North of Arca Lake. If you fall into a pit near the start, you will earn the Fawcett's Revenge achievement.

Sorrowful Waypoint —. Lion Point Waypoint —. Pearl Islet Waypoint —. Pact Encampment Waypoint —. Mastery Insights. In the canopy near Matriarch's Perch. Forgotten City Waypoint —. Auric Basin. In the Inner Chamber of Tarir. Westwatch Waypoint —. Just past the Ancient Golem Part hero challenge. Ogre Camp Waypoint —. Tangled Depths. Underneath The Great Tree , accessible through the underwater tunnels. No chest, but the achievement requires reaching the top. Rata Novus Waypoint —.

Spiral Waypoint —. Immediately after the Morgan's Leap jumping puzzle, inside the Dreamdark Enclave. At the Morgan's Spiral hero point. Gleaner's Cove Waypoint —. In Sandycove Beach , follow the river west from Bay Haven to its source. Astorea Waypoint —. South of the point of interest Danador's Kennel. Follow the road south through the Jungle Trolls. Posted by: Mastermavrick.

As the title states anyone know how the jumping puzzles reset timer works? Late in asking but woke up and this popped into mind. Posted by: Ronin. Server timers have nothing to do with it. Posted by: Jornophelanthas.



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